Game Developing Page
Welcome to the game developing page. Here you can find game related information and source code. The main languages will be Turbo Pascal and Assembler. Soon will Delphi and C++ be added. Some of the information will be platform independence. If you have anything to contribute then just mail us! You will ofcourse get full credits. Most of the stuff here includes full source code,
it is more usefull to full source code......
Topics
This page is divided in following topics:
Game Sources - Full or partial game sources
Tools - Game Development Tools
Game Technics - Here you can find game technices like scrolling, collisions etc
Graphics - Graphic routines like sprites, screencopy, mode x
Sound and Music - Here you can find sources to play music or fx in your games
Keyboard and JoyStick - Keyboard, joystick and other input devices
Memory - Memory handling
Tiles - Tile handling and scrolling
Game Distributers - Links to game distributers
Wanted! - Wanted sources or information, email us if you want anything or have the answers
Links - Links to related pages
Software Of Sweden Developer Kit
This is only a beta version of the units, but they include the most
important routines to develope a game. This version includes:

ScreenU.tpu - Screenhandling unit for VGA and ModeX. Sprite routines will
be added later.
FileU.tpu - File handling unit
Keyboard.tpu - keyboard handling unit
FilePack.tpu - Handling data files
Makedata.pas - Create data files
Edlibu.pas - Unit to play Edlib songs
Pong.pas - Example program (pong game).
JoyU - Joytick handling unit

Features in next release:
* Sfx unit
* Sprite routines
* More routines in all units
* More examples (Space invaders game with cool gfx, music and sfx)

Download: SOSDK.ZIP Build 0.5beta [Size: 40 KB]

 
Tools
Lbm2raw - Convert Amiga Lbm(iff) files to raw data.
Game Technics
Following sources will be added soon: pixel (bitplane) collision with ground, go behind things.
Graphics
GraphicU - Good graphic unit, mode 13h, modex etc , pascal code.
RLE sprites - Fast Compressed Sprites
Sound and Music
Here you can find information to play music och sound effects on your production.
The routines are for Adlib and Soundblaster.
EdlibU - Turbo pascal Unit to play edlib songs. Pascal source By Beast.sos@origo.net.
PlayVoc - Play Voc samples via DMA, Pascal source
XMS player - Xms player by Madokan
RadPas- RADPAS v1.3 (C) 1996 Evan Salomon. , play Radv songs in pascal, full source code
Keyboard and JoyStick
KeyU - Very good keyboard Unit, pascal source
JoyU - Very good Joystick Unit for 1 or 2 joysticks, pascal source
Memory
Emsu - Use ems-memory in your games, pascal source.
Xms unit- Use Xms-memory in your games, pascal source.
Tiles
Following sources will be added soon: normal tile example, scrolling example and a example with non "blocky" tiles
Game Distributers
The Official Epic MegaGames Web Page
 
Wanted!
If you have any question or information/sources then email us beast.sos@origo.net.
Wanted sources:
Horizontal (infinite) scrolling in Modex!
More addresses to Game Distributers.
Good music players in pascal/asm
Good sample players in pascal/asm
Game source Codes
Four directional scrolling in modex
Main page (here you can find our games)

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